Hyperdimension Neptunia Wiki
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Here is where all the item skills used in Hyperdimension Neptunia will be listed.

Neptune

-Nep Bull

  • Default
  • When: Upon Damage
  • Who: Self/Single
  • Why: HP 50% or less
  • Effect: Restores 30% HP.

-Nep Bull C

  • Level 10
  • When: Upon Damage
  • Who: Self/Single
  • Why: HP 30% or less
  • Effect: Restores 50% HP.

-Nep Bull X

  • Level 30
  • When: Upon Damage
  • Who: Self/Single
  • Why: HP 15% or less
  • Effect: Restores 70% HP.

-Nep Bull Max

  • Level 40
  • When: Upon Damage
  • Who: Self/Single
  • Why: HP 5% or less
  • Effect: Restores HP completely.

-EX Nep Bull

  • Level 3
  • When: Upon Defense
  • Who: Self/Single
  • Why: HP 30% or less
  • Effect: Restores 50% HP

-NEO Nep Bull

  • Level 23
  • When: Upon Switching
  • Who: Self/Single
  • Why: HP 30% or less
  • Effect: Restores 50% HP.

-Nep Bull DX

  • Level 35
  • When: End of Action
  • Who: Self/Single
  • Why: HP 10% or less
  • Effect: Restores 70% HP.

-Antidote

  • Level 5
  • When: Upon Action
  • Who: Self/Single
  • Why: Affliction: Poison
  • Effect: Cures Poison ailment.

-Anti-Paralyze

  • Level 7
  • When: Upon Action
  • Who: Self/Single
  • Why: Affliction: Paralyze
  • Effect: Cures Paralysis ailment.

-Protein

  • Level 20
  • When: Upon Battle
  • Who: Self/Single
  • Why: HP 30% or more
  • Effect: Applies Lunatic effect to self.

-Happy Potion

  • Level 10
  • When: Upon Battle
  • Who: Self/Single
  • Why: HP 30% or more
  • Effect: Applies Regen effect to self.

-Heavenly Potion

  • Level 50
  • When: Upon Action
  • Who: Self/Single
  • Why: HP 70% or more
  • Effect: Applies Regen effect to self.

-Nep Bull II

  • Level 150
  • When: Upon Damage
  • Who: Self/Single
  • Why: HP 50% or less
  • Effect: Restores 40% HP.

-EX Nep Bull II

  • Level 200
  • When: Upon Defense
  • Who: Self/Single
  • Why: HP 40% or less
  • Effect: Restores 30% HP.

-Simple Antidote

  • Level 250
  • When: Upon Action
  • Who: Self/Single
  • Why: Affliction: Poison
  • Effect: Cures Poison aliment.

-Simple Anti-Paralyze

  • Level 300
  • When: Upon Action
  • Who: Self/Single
  • Why: Affliction: Paralyzed
  • Effect: Cures Paralysis aliment.

-Nep Bull DX II

  • Level 350
  • When: End of Action
  • Who: Self/Single
  • Why: HP 20% or less
  • Effect: Restores 50% HP.

-Improved Antidote

  • Level 400
  • When: Upon Action
  • Who: Self/Single
  • Why: Affliction: Poison
  • Effect: Cures Poison aliments and restores 10% HP

-Nep Bull C II

  • Level 450
  • When: Upon Damage
  • Who: Self/Single
  • Why: HP 30% or less
  • Effect: Restores 60% HP

-Improved Anti-Paralyze

  • Level 500
  • When: Upon Action
  • Who: Self/Single
  • Why: Affliction: Paralyzed
  • Effect: Cures Paralysis aliments and restores 10% HP

-EX Nep Bull III

  • Level 550
  • When: Upon Defense
  • Who: Self/Single
  • Why: HP 60% or less
  • Effect: Restores 10% HP.

-Nep Bull X II

  • Level 600
  • When: Upon Damage
  • Who: Self/Single
  • Why: HP 15% or less
  • Effect: Restores 80% HP.

-Nep Bull A

  • Level 650
  • When: Result
  • Who: Self/Single
  • Why: HP 50% or less
  • Effect: Restores 30% HP.

-Goddess Potion

  • Level 700
  • When: Upon Damage
  • Who: Self/Single
  • Why: HP 30% or less
  • Effect: Applies Lunatic effect to self.

-NEO Nep Bull II

  • Level 750
  • When: Upon Switching
  • Who: Self/Single
  • Why: HP 40% or less
  • Effect: Restores 30% HP

-Nep Bull DX III

  • Level 800
  • When: End of Action
  • Who: Self/Single
  • Why: HP 30% or less
  • Effect: Restores 50% HP

-EX Nep Bull IV

  • Level 850
  • When: Upon Defense
  • Who: Self/Single
  • Why: HP 5% or less
  • Effect: Restores 100% HP.

-Nep Bull A II

  • Level 900
  • When: Result
  • Who: Self/Single
  • Why: HP 30% or less
  • Effect: Restores 50% HP.

-Nep Bull MAX II

  • Level 950
  • When: Upon Damage
  • Who: Self/Single
  • Why: HP 10% or less
  • Effect: Restores 100% HP.

Vert

-Cure BottleWhen: Upon Damage Who: Self/Single Why: HP 50% or less Effect: Restores 30% HP.

-Red BottleWhen: Upon Damage Who: Self/Single Why: HP 30% or less Effect: Restores 50% HP.

-Blue BottleWhen: Upon Damage Who: Self/Single Why: HP 15% or less Effect: Restores 70% HP.

-Golden Bottle When: Upon Damage Who: Self/Single Why: HP 5% or less Effect: Restores HP completely.

-Cure OilWhen: Upon Defense Who: Self/Single Why: HP 50% or less Effect: Restores 50% HP.

-Heal PowderWhen: End of Action Who: Self/Single Why: HP 10% or less Effect: Restores 50% HP.

-Cure PowderWhen: Upon Switching Who: Self/Single Why: HP 50% or less Effect: Restores 50% HP.

-Lo-PowderWhen: Upon Action Who: Self/Single Why: HP 50% or more Effect: Applies Lo-Tension to self.

-Hi-PowderWhen: End of Action Who: Self/Single Why: HP 70% or more Effect: Applies Hi-Tension to self.

-AntidoteWhen: Upon Action Who: Self/Single Why: HP 80% or less + Affliction: Poison Effect: Cures Poison ailment.

-Muscle RelaxantWhen: Upon Action Who: Self/Single Why: HP 80% or less + Affliction: Paralyze Effect: Cures Paralysis ailment.

-Heaven's PotionWhen: Upon Battle Who: Self/Single Why: HP 30% or more Effect: Applies Regen effect to self.

-EX Cure BottleWhen: Upon Damage Who: Self/Single Why: HP 50% or less Effect: Restores 40% HP

-AntidoteWhen: Upon Action Who: Self/Single Why: HP 80% or less + Affliction: Poison Effect: Cures Poison aliments and restores 20% HP.

-Muscle RelaxantWhen: Upon Action Who: Self/Single Why: HP 80% or less + Affliction: Paralyze Effect: Cures Paralysis aliments and restores 20% HP

-EX Cure OilWhen: Upon Defense Who: Self/Single Why: HP 40% or less Effect: Restores 30% HP

-H. NeutralizerWhen: Upon Defense Who: Self/Single Why: HP 30% or less + Affliction: Hi-Tension Effect: Removes Hi-Tension from self.

-S. NeutralizerWhen: Upon Defense Who: Self/Single Why: HP 30% or less + Affliction: Lo-Tension Effect: Removes Lo-Tension from self.

-Cure Oil mini When: Upon Defense Who: Self/Single Why: HP 70% or less Effect: Restores 10% HP

-Antidote When: Upon Damage Who: Self/Single Why: HP 30% or less + Affliction: Poison Effect: Cures Poison aliments and restores 20% HP

-Muscle Relaxant When: Upon Damage Who: Self/Single Why: HP 30% or less Affliction: Paralyzed Effect: Cures Paralysis aliments and restores 20% HP.

-EX Red BottleWhen: Upon Damage Who: Self/Single Why: HP 30% or less Effect: Restores 60% HP.

-EX Heal PowderWhen: Upon Switching Who: Self/Single Why: HP 40% or less Effect: Restores 30% HP.

-Cure Oil LightWhen: Upon Defense Who: Self/Single Why: HP 60% or less Effect: Restores 20% HP.

-EX Blue BottleWhen: Upon Damage Who: Self/Single Why: HP 15% or less Effect: Restores 80% HP.

-EX Cure PowderWhen: End of Action Who: Self/Single Why: HP 20% or less. Effect: Restores 30% HP.

-Goddess PotionWhen: Upon Defense Who: Self/Single Effect: Applies Regen effect and restores 10% HP.

-EX Golden BottleWhen: Upon Damage Who: Self/Single Why: HP 10% or less Effect: Restores 100% HP.

-Blessed PotionWhen: Upon Defense Who: Ally/All Effect: Applies Regen effect to all allies.

Noire

-PotionWhen: Upon Damage Who: Self/Single Why: HP 50% or less Effect: Restores 30% HP

-Hi-PotionWhen: Upon Damage Who: Self/Single Why: HP 30% or less Effect: Restores 50% HP

-EX PotionWhen: Upon Damage Who: Self/Single Why: HP 15% or less Effect: Restores 70% HP

-ElixirWhen: Upon Damage Who: Self/Single Why: HP 5% or less Effect: Restores HP Completely

-Red PotionWhen: Upon Defense Who: Self/Single Why: 50% or less Effect: Restores 50% HP

-Yellow PotionWhen: End of Action Who: Self/Single Why 10% or less Effect: Restores 50% HP

Blanc

Compa

IF

Gust

Nisa

5pb

RED

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